I play with pixels, build teams and tell stories.
Pitch and Preproduction for Zero Day. A cyberpunk Co-op FPS.
Worked to develop art for pitches with founders. Once we were funded, I built an entirely remote art team and led them through preproduction. Worked with game director and leads to align visuals to game vision and production schedule. Represented art team and product with external partners.
Working on concepts and key illustration for an unannounced title.
I provided quality concept art and illustration to a wide array of clients.
I volunteered as Art Director for The Climate Mobilization. I managed volunteer artists, provided feedback on visuals and helped create content for striking outward facing content.